DevLog: 02/05/2024

Hey! As you may know from the intro blog, I make games, but, there are some drastic changes:  

In the first blog(DevLog), I said that I was learning C++, by doing Game Dev in SFML, but, I kind of left it after I finished my RGB project in it, now I have joined a couple of Game Jams, and I am going to be making a bunch of games in Gdevelop( A game engine that I am the most familiar with) and Godot. The reason why I switched to Godot is because it is much simpler than Unity as well as so powerful to power any kind of game.

So, I am currently working on a weird Breakout clone in Gdevelop, and a full-fledged platformer in Godot. I’ve already messed around with Godot making small projects, so this platformer shouldn’t be much of a hard project. 

Also, I kind of left C++ programming to make games with Python. C++ is a complex language that needs much more concentration and time(Which I don’t have much). So, migrating to a much simpler language like Python, felt much more easy, and not too complex. So, I started relearning Pygame, a Python-based graphics library, to make games(Yes, I have some experience with Python and Pygame) 

So…that’s pretty much it. I didn’t do any other exciting things, other than these.

Thank you very much for reading this DevLog and see you in the next one!

Sharrvath Gopi Signing off for now.

 My current Godot Project

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