Hey! As you may know from the intro blog, I make games, but, there are some drastic changes:
In the first blog(DevLog), I said that I was learning C++, by doing Game Dev in SFML, but, I kind of left it after I finished my RGB project in it, now I have joined a couple of Game Jams, and I am going to be making a bunch of games in Gdevelop( A game engine that I am the most familiar with) and Godot. The reason why I switched to Godot is because it is much simpler than Unity as well as so powerful to power any kind of game.
So, I am currently working on a weird Breakout clone in Gdevelop, and a full-fledged platformer in Godot. I’ve already messed around with Godot making small projects, so this platformer shouldn’t be much of a hard project.
Also, I kind of left C++ programming to make games with Python. C++ is a complex language that needs much more concentration and time(Which I don’t have much). So, migrating to a much simpler language like Python, felt much more easy, and not too complex. So, I started relearning Pygame, a Python-based graphics library, to make games(Yes, I have some experience with Python and Pygame)
So…that’s pretty much it. I didn’t do any other exciting things, other than these.
Thank you very much for reading this DevLog and see you in the next one!
Sharrvath Gopi Signing off for now.
